Rating: 5/5 – These are Worlds You’ll Want to Visit Over and Over Again.
by ComicSpectrum reviewer Shawn Hoklas.
Black Science borrows heavily from the Fantastic Four, but does so while adding in mature themes, violence, and a level of tangible danger that’s not currently found in mainstream super-hero comics. This is a story about a family that’s traveling through the multiverse and exploring the unknown, while also trying to solve their own problems from within themselves. Writer Rick Remender, and artists Matteo Scalera and Dean White have created something truly special with Black Science that combines the best of writing and art to create one of my favorite new series from Image. In this first volume of Black Science that collects issues one through six, we’re introduced to Grant McKay and his children, along with the rest of his team as they begin their journey into different realities.
Grant McKay is the leader of the Anarchist League of Scientists. These are scientists that have no rules except for one, which is that there’s no authority but yourself. This “rule” allowed McKay to delve into “Black Science” as he ultimately created the Pillar. A device that is able to break through the barriers of reality and visit an infinite number of worlds. Unfortunately, as they try to make their way home they find that the Pillar has been sabotaged and each jump home brings them to a world not of their choosing (a theme familiar to fans of Quantum Leap or Sliders). Throughout this first volume we see a world that’s run by a race of deadly bipedal frogs, a world where futuristic Native Americans fight the Germans, and a world of intelligent white monkeys. The worlds created are just as interesting as the characters introduced and Remender spends just enough time in each one to let the reader’s imagination run wild. Because of that, the pacing in this first volume is perfect and the ending left me desperate for the next issue or volume. Much like the Walking Dead, no character is safe. Death is always a possibility in the dangerous worlds they visit and you’ll find yourself rooting for certain characters to make it through, although that doesn’t always happen which makes the danger feel real and the stakes seem higher.
And then there’s the art. It’s difficult for me to find faults in Scalera’s and White’s work. Scalera’s pencils are great, but when combined with White’s painted coloring it becomes something new and unique. The opening chapter of this first volume is simply breathtaking. The worlds look and feel alien. The colors of not only the planets and their inhabitants, but also of the technology of McKay’s team is a visual triumph. The reds of their bio-suits helmets are in surprising contrast to the deep purples of the sky and that’s just the smallest of examples. My only criticism is that no world after the first one looks as amazing and rich, but that’s not necessarily a knock against the rest of the volume, but more of a compliment on just how well that first world is rendered. Much like the story, the possibilities of Scalera’s and White’s worlds are only limited by their imagination, and that’s exciting. Do yourself a favor and visit these rich worlds that have been created by this amazing creative team. If you’re like me, you will not be disappointed.
Reviewed by: Shawn Hoklas
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